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Joined: 03 Jul 2008
|Posted: Tue May 12, 2009 12:00 am
Post subject: VPlay (as seen at Electrovision 5)
|Stuart Taylor's VPlay demo video
The VPlay project at Microsoft Research
Turning the Tables: An Interative Surface for VJing - 8 April 2009
Isn't it obvious that the VJ wants to see the output? That output is "the final product" (cf making a film where the final product can be experienced at a later time and ideed multiple times), and in-situ is a lot different to on-monitor (and "at home"). It seems that Stuart needs a hand with scoping out the application domain! Anyone to volunteer?
Eyes free interactions
Feedback from VJs who used the system provided a further insight, focusing around the need for ‘eyes free interaction’ at critical times during system use. Although the VPlay interface provides output preview windows, there were times during the performance when the VJs were focusing their visual attention on the projected displays, yet still interacting with the system. This problem of split attention occasionally led to situations where the VJ lost acquisition of a digital interface control, momentarily disrupting a mix.
The tangible 'scratching' object looks pretty neat, though my hope is that it is used less for scratching and more for some other purpose.
VideoPlay: Playful and Social Editing of Video using Tangible Objects and Multi-touch Interaction - 10 October 2007
Evidently this was the prototype to VPlay, and although the idea with the transparent connecting pieces (with front, or above, projection I'm supposing) is obviously more limited than the free-form connection of nodes with virtual wiring, I think it looked pretty cool.
g-speak operational environment
The VideoPlay paper references "The Tangible Video Editor", which led me to Jamie Zigelbaum at MIT who has a bunch of interesting research (and design/art works) including a hand-gestural system a-la Minority Report called g-stalt. On the Oblong Industries (developer of the g-speak operating environment g-stalt uses) site it is noted that "[the] similarity is no coincidence: one of Oblong's founders served as science advisor to Minority Report and based the design of those scenes directly on his earlier work at MIT".
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